Smart companies are starting to realise the potential of branded iPhone apps. Audi launched the first high profile branded app - a driving simulator that exploits the iPhone’s internal accelerometer to control your steering. What Audi did extremely well was it is recognised that when you build a branded iPhone app, people are using the app despite your brand’s affiliation, not because of it. The great thing about this app is that it is essentially a car game, like any other car game app, except with subtle Audi branding. In effect, people choose to use the app on a regular basis and actually want to tell their friends about it!
However, other companies, whilst coming up with innovative ideas, have not quite grasped the 'addictive-potential' of apps. A branded app that has novelty value is nice - but it's much better if the app makes you want to come back for more! Take the Pedigree 'Shake and Bark' app for an example:
This app lets you upload a photo of your beloved pooch and record its bark....nawwww cute...but somewhat pointless. Yes, it hits the mark by engaging with users' love of dogs, but it's a bit of a 'one-trick pony' - you're hardly going to come back for more! Perhaps it would be better to make a game where your player is a dog and you have to find packs of Pedigree for energy and so forth (wow, I should really be a game developer!)....but I guess this begs another question: Can a branded iPhone app only be truly successful if it encorporates the brand into a game format?
Interesting stat for you Kate, only 5% of iPhone apps are still used six months after download.
ReplyDeleteCouldn't resist checking this blog out, the dog lover that I am. Must admit, although I don't have an iPhone (yes that is correct I do not own an iPhone, never have but hopefully will someday before the next Ice Age), this app did appeal to me from the outset. As a matter of interest, how much does it cost, or is it free?
ReplyDeleteOn second thoughts, I realised how quickly this Shake and Bark program would get old. I think you've really hit the nail on the head in saying that smart branding in this case is subtle and actually offers some value/entertainment to the user (e.g. Audi). Sad to say it but when you think about all the possibilities, Shake and Bark is a real copout.
Like you say, an adventure style game without the shameless branding would be SO much more effective and would undoubtedly have iPhone users coming back for more. I know I would.
That said, no matter what kind of amazing marketing and advertising miracles Mars ever whip together to promote Pedigree, I will never ever feed my dog that filth :)
cost of making a game would be a lot more
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